
Maybe I'm just focused too much on the content of the game and the upcoming stage to care about the same image in the background.Changing the lens of a DSLR camera has the drawback of allowing small dust particles from the environment to be attracted onto the sensors' surface. On that note, however, the menus don't bother me as all.

That doesn't mean the others are doing it "right." I think that the super simple menu format of most sims does more to push potential players away as it artificially dates the title. but sims also aren't mainstream titles and people don't buy them for the menus. I really appreciate that the team is taking a function over form approach to the game. But, I think keeping the simple and structured menus that you have and adding maybe some slow motion footage to keep things interesting would be a nice touch. I honestly felt that Dirt 2 menus were a bit over the top with the whole car park thing. I actually really liked the transitions between menus in Dirt 3, but it would be a little flashy for a sim title. you wouldn't need to change the actual menu structure or functionality to liven it up some. It did take a little while to figure out the "quick nav" at the top, but that's just kind of an extra feature IMO. I had no issues finding everything I was looking for. They are straight forward, simple and classy. Good luck Codies, awesome start on this one.Īs someone who works in interface design and user experience, I really like the menus themselves. Insanity is the act of doing the same thing over and over, and expecting different results. But if the game is to focused on flash, we won't be around after the hype either. They will drive your early sales, we will sustain your longevity.
Pixel 3 dirt 3 backgrounds simulator#
Is the balance that hard to achieve? Why can't the masses have their own simplified over assisted hand holding difficulty, while the game still maintains it's simulator roots. When did niche become such a bad thing? Oh yes, it's called overhead. This game could be the foundation of a classic that it played for well into the next decade.Īppealing to the masses is the downfall of modem game developers. I think your resources would be better spent in other areas (online multiplayer/content) as opposed to flashy menus. The menus are functional and easily navigated. Keep the ship headed in it's current direction. I miss that stuff to, maybe it will come in the future if people want it but now the most important thing was to focus on the driving and less about the fluff we might have paid more attention to in the past :) I just feel these are almost as much a part of rally as the actual driving graphics are, its all apart of the atmosphere that is associated when you attend/work at a rally. Probably the F1 team has more of a budget to work from and DiRTRally is a much smaller team, so resources are limited to the non-esentials that they can do. Besides it is a little bit of a distraction to the spinning 'loading' spinning circle. To me this puts it all together, you are not just jumping from 'stage to stage' type of situation, but each is part of the overall event and is connected.

There really isn't much in CM 3 for the stage end, no drive through or timing control checkins but at least there is a good effort for the other parts.Īlso the stage loading screens show some sort of transit stages between the actual rally stages. Then onto the stage start control, this is really cool, you see cars pull out in front of you, then official walks to your car for some words. Next the start of the stage podium presentation: Then there is the Car tuning screens of CM 3: This could probably be improved with the limited movements tends to be repetitive.Ĭodemasters F1 games do a pretty nice job (not Battlefield or Call of Duty quality but.) The Promo video, showing the globe with a overview of the event.Ĭertainly the service tent with all the animations of the crew working on the car looked great. There are a lot of details, big and small that are done here

Also despite the actual frame all the videos are different. If we are going back to Colin McRae Rally's roots, then take a look at the menus from Colin McRae 3:īE PATIENT with the videos, it seems youtube doesn't want to set exact start times. I like the idea of creating a mood up to getting in and driving.

Does anyone else think that the menu system is a bit dull? I don't really want to go back to DiRT2, but I think the overall presentation is just to minimalistic.
